From the 1 of 11 linked papers with an AI index.
2 citations · 2 across the 5 of their papers we have counts for
11 papers
Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency
Andreas Meuleman, Linus Franke, Boris Zhestiankin +2
The paper presents a method for instantly reconstructing 3D scenes from unordered image collections using 3D Gaussian splatting, achieving global consistency through fast matching,…
Intrinsic decomposition and editing of 3D Gaussian splats
Alexandre Lanvin, Jeffrey Hu, Simon Lucas +2
Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image edit…
GRay: Ray Tracing 3D Gaussians Near the Speed of Splats
Yohan Poirier-Ginter, Jean-François Lalonde, George Drettakis
3D Gaussian Splatting (3DGS) is a popular representation for radiance field reconstruction, distinguished by the rendering speed of its rasterization-based renderer. While 3D Gauss…
Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
Yohan Poirier-Ginter, Jeffrey Hu, Jean-François Lalonde +1
Radiance fields such as 3D Gaussian Splatting allow real-time rendering of scenes captured from photos. They also reconstruct most specular reflections with high visual quality, bu…
Lighting-Consistent Object Transfer Across Radiance Fields
Nicolás Violante, George Kopanas, Linus Franke +2
3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, arch…
An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes
Alban Gauthier, Valentin Deschaintre, Alexandre Lanvin +3
Digital content creation is experiencing a profound change with the advent of deep generative models. For texturing, conditional image generators now allow the synthesis of realist…