From the 1 of 15 linked papers with an AI index.
2 citations · 2 across the 8 of their papers we have counts for
8 papers · 1 filter
Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency
Andreas Meuleman, Linus Franke, Boris Zhestiankin +2
The paper presents a method for instantly reconstructing 3D scenes from unordered image collections using 3D Gaussian splatting, achieving global consistency through fast matching,…
An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes
Alban Gauthier, Valentin Deschaintre, Alexandre Lanvin +3
Digital content creation is experiencing a profound change with the advent of deep generative models. For texturing, conditional image generators now allow the synthesis of realist…
Content-Aware Texturing for Gaussian Splatting
Panagiotis Papantonakis, Georgios Kopanas, Fredo Durand +1
Gaussian Splatting has become the method of choice for 3D reconstruction and real-time rendering of captured real scenes. However, fine appearance details need to be represented as…
MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
Antoine Guédon, Diego Gomez, Nissim Maruani +3
While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current…
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
Andreas Meuleman, Ishaan Shah, Alexandre Lanvin +2
Radiance field methods such as 3D Gaussian Splatting (3DGS) allow easy reconstruction from photos, enabling free-viewpoint navigation. Nonetheless, pose estimation using Structure…
A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
Yohan Poirier-Ginter, Alban Gauthier, Julien Philip +2
Relighting radiance fields is severely underconstrained for multi-view data, which is most often captured under a single illumination condition; It is especially hard for full scen…