most citedLevel Generation Through Large Language Models

83 citations · 83 across the 3 of their papers we have counts for

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cs.AI2025

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…

cs.AI2024

Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents

Sam Earle, Julian Togelius

We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning…

cs.AI2024

Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game

Tim Merino, Sam Earle, Ryan Sudhakaran +2

The Connections puzzle is a word association game published daily by The New York Times (NYT). In this game, players are asked to find groups of four words that are connected by a…

cs.AI2023

Controllable Path of Destruction

Matthew Siper, Sam Earle, Zehua Jiang +2

Path of Destruction (PoD) is a self-supervised method for learning iterative generators. The core idea is to produce a training set by destroying a set of artifacts, and for each d…

cs.AI202383 cited

Level Generation Through Large Language Models

Graham Todd, Sam Earle, Muhammad Umair Nasir +2

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they genera…