activity
20172024
most citedAtDelfi: Automatically Designing Legible, Full Instructions For Games

25 citations · 87 across the 7 of their papers we have counts for

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Showing cs.AIShow all

7 papers · 1 filter

cs.AI2019

Automatic Critical Mechanic Discovery Using Playtraces in Video Games

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2

We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied t…

cs.AI2019

Intentional Computational Level Design

Ahmed Khalifa, Michael Cerny Green, Gabriella Barros +1

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being gener…

cs.AI2018★ 8 cited

DATA Agent

Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis +1

This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the…

cs.AI2018★ 25 cited

Generating Levels That Teach Mechanics

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is pla…

cs.AI2018★ 25 cited

AtDelfi: Automatically Designing Legible, Full Instructions For Games

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +3

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to…

cs.AI2018★ 14 cited

"Press Space to Fire": Automatic Video Game Tutorial Generation

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +1

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in sever…

cs.AI2018

Who Killed Albert Einstein? From Open Data to Murder Mystery Games

Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis +1

This paper presents a framework for generating adventure games from open data. Focusing on the murder mystery type of adventure games, the generator is able to transform open data…