1 citations · 1 across the 1 of their papers we have counts for
9 papers
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Niels Justesen, Maria Kaselimi, Sam Snodgrass +12
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and r…
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2
We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied t…
Intentional Computational Level Design
Ahmed Khalifa, Michael Cerny Green, Gabriella Barros +1
The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being gener…
DATA Agent
Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis +1
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the…
Generating Levels That Teach Mechanics
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2
The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is pla…
AtDelfi: Automatically Designing Legible, Full Instructions For Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +3
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to…