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20182026
most citedNon-Stochastic Multi-Player Multi-Armed Bandits: Optimal Rate With Collision Information, Sublinear Without

5 citations · 19 across the 24 of their papers we have counts for

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cs.DS2023

Tight Space Lower Bound for Pseudo-Deterministic Approximate Counting

Ofer Grossman, Meghal Gupta, Mark Sellke

We investigate one of the most basic problems in streaming algorithms: approximating the number of elements in the stream. In 1978, Morris famously gave a randomized algorithm achi…

cs.DS2020

Metrical Service Systems with Transformations

Sébastien Bubeck, Niv Buchbinder, Christian Coester +1

We consider a generalization of the fundamental online metrical service systems (MSS) problem where the feasible region can be transformed between requests. In this problem, which…

cs.DS20201 cited

Vertex Sparsification for Edge Connectivity

Parinya Chalermsook, Syamantak Das, Bundit Laekhanukit +5

Graph compression or sparsification is a basic information-theoretic and computational question. A major open problem in this research area is whether -approximate cut-prese…

cs.DS2020

Online Multiserver Convex Chasing and Optimization

Sébastien Bubeck, Yuval Rabani, Mark Sellke

We introduce the problem of -chasing of convex functions, a simultaneous generalization of both the famous k-server problem in , and of the problem of chasing convex bodies…

cs.DS20192 cited

Vertex Sparsifiers for c-Edge Connectivity

Yang P. Liu, Richard Peng, Mark Sellke

We show the existence of O(f(c)k) sized vertex sparsifiers that preserve all edge-connectivity values up to c between a set of k terminal vertices, where f(c) is a function that on…

cs.DS2018

Competitively Chasing Convex Bodies

Sébastien Bubeck, Yin Tat Lee, Yuanzhi Li +1

Let be a family of sets in some metric space. In the -chasing problem, an online algorithm observes a request sequence of sets in and respo…