274 citations · 710 across the 42 of their papers we have counts for
6 papers · 1 filter
RelitLRM: Generative Relightable Radiance for Large Reconstruction Models
Tianyuan Zhang, Zhengfei Kuang, Haian Jin +9
We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) pos…
PBIR-NIE: Glossy Object Capture under Non-Distant Lighting
Guangyan Cai, Fujun Luan, Miloš Hašan +5
Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering…
Neural Gaffer: Relighting Any Object via Diffusion
Haian Jin, Yuan Li, Fujun Luan +6
Single-image relighting is a challenging task that involves reasoning about the complex interplay between geometry, materials, and lighting. Many prior methods either support only…
Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling
Liwen Wu, Sai Bi, Zexiang Xu +5
Novel-view synthesis of specular objects like shiny metals or glossy paints remains a significant challenge. Not only the glossy appearance but also global illumination effects, in…
GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting
Kai Zhang, Sai Bi, Hao Tan +4
We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in 0.23 seconds on single A100 GPU. Our m…
MeshLRM: Large Reconstruction Model for High-Quality Meshes
Xinyue Wei, Kai Zhang, Sai Bi +6
We propose MeshLRM, a novel LRM-based approach that can reconstruct a high-quality mesh from merely four input images in less than one second. Different from previous large reconst…