activity
20182023
most citedInverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image

16 citations · 61 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CV2023

Spatiotemporally Consistent HDR Indoor Lighting Estimation

Zhengqin Li, Li Yu, Mikhail Okunev +2

We propose a physically-motivated deep learning framework to solve a general version of the challenging indoor lighting estimation problem. Given a single LDR image with a depth ma…

cs.CV2022★ 1 cited

PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes

Yu-Ying Yeh, Zhengqin Li, Yannick Hold-Geoffroy +5

Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input im…

cs.RO2022

Learning to Rearrange with Physics-Inspired Risk Awareness

Meng Song, Yuhan Liu, Zhengqin Li +1

Real-world applications require a robot operating in the physical world with awareness of potential risks besides accomplishing the task. A large part of risky behaviors arises fro…

cs.CV2022★ 2 cited

IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes

Rui Zhu, Zhengqin Li, Janarbek Matai +2

Indoor scenes exhibit significant appearance variations due to myriad interactions between arbitrarily diverse object shapes, spatially-changing materials, and complex lighting. Sh…

cs.CV2022★ 2 cited

Physically-Based Editing of Indoor Scene Lighting from a Single Image

Zhengqin Li, Jia Shi, Sai Bi +6

We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that…

cs.CV2021★ 2 cited

Learning Neural Transmittance for Efficient Rendering of Reflectance Fields

Mohammad Shafiei, Sai Bi, Zhengqin Li +3

Recently neural volumetric representations such as neural reflectance fields have been widely applied to faithfully reproduce the appearance of real-world objects and scenes under…

cs.CV2020★ 13 cited

OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets

Zhengqin Li, Ting-Wei Yu, Shen Sang +14

We propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make th…

cs.CV2020★ 10 cited

Through the Looking Glass: Neural 3D Reconstruction of Transparent Shapes

Zhengqin Li, Yu-Ying Yeh, Manmohan Chandraker

Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflectio…

cs.CV2019★ 16 cited

Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image

Zhengqin Li, Mohammad Shafiei, Ravi Ramamoorthi +2

We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape,…

cs.CV2018★ 15 cited

Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image

Zhengqin Li, Kalyan Sunkavalli, Manmohan Chandraker

We propose a material acquisition approach to recover the spatially-varying BRDF and normal map of a near-planar surface from a single image captured by a handheld mobile phone cam…