activity
20182026
most citedDifferentiable Game Mechanics

32 citations · 45 across the 9 of their papers we have counts for

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Showing cs.LGShow all

10 papers · 1 filter

cs.LG2026

Orthogonal Self-Attention

Leo Zhang, James Martens

Softmax Self-Attention (SSA) is a key component of Transformer architectures. However, when utilised within skipless architectures, which aim to improve representation learning, re…

cs.LG2025

Cutting the Skip: Training Residual-Free Transformers

Yiping Ji, James Martens, Jianqiao Zheng +5

Transformers have achieved remarkable success across a wide range of applications, a feat often attributed to their scalability. Yet training them without skip (residual) connectio…

cs.LG2023★ 5 cited

Deep Transformers without Shortcuts: Modifying Self-attention for Faithful Signal Propagation

Bobby He, James Martens, Guodong Zhang +4

Skip connections and normalisation layers form two standard architectural components that are ubiquitous for the training of Deep Neural Networks (DNNs), but whose precise roles ar…

cs.LG2022★ 1 cited

Deep Learning without Shortcuts: Shaping the Kernel with Tailored Rectifiers

Guodong Zhang, Aleksandar Botev, James Martens

Training very deep neural networks is still an extremely challenging task. The common solution is to use shortcut connections and normalization layers, which are both crucial ingre…

cs.LG2021

Rapid training of deep neural networks without skip connections or normalization layers using Deep Kernel Shaping

James Martens, Andy Ballard, Guillaume Desjardins +4

Using an extended and formalized version of the Q/C map analysis of Poole et al. (2016), along with Neural Tangent Kernel theory, we identify the main pathologies present in deep n…

cs.LG2021★ 1 cited

On the validity of kernel approximations for orthogonally-initialized neural networks

James Martens

In this note we extend kernel function approximation results for neural networks with Gaussian-distributed weights to single-layer networks initialized using Haar-distributed rando…