most citedDifferentiable Game Mechanics

32 citations · 38 across the 2 of their papers we have counts for

collaborators

5 papers

cs.LG2019

Which Algorithmic Choices Matter at Which Batch Sizes? Insights From a Noisy Quadratic Model

Guodong Zhang, Lala Li, Zachary Nado +5

Increasing the batch size is a popular way to speed up neural network training, but beyond some critical batch size, larger batch sizes yield diminishing returns. In this work, we…

stat.ML2019

Adversarial Robustness through Local Linearization

Chongli Qin, James Martens, Sven Gowal +6

Adversarial training is an effective methodology for training deep neural networks that are robust against adversarial, norm-bounded perturbations. However, the computational cost…

cs.LG201932 cited

Differentiable Game Mechanics

Alistair Letcher, David Balduzzi, Sebastien Racaniere +4

Deep learning is built on the foundational guarantee that gradient descent on an objective function converges to local minima. Unfortunately, this guarantee fails in settings, such…

stat.ML2019

Fast Convergence of Natural Gradient Descent for Overparameterized Neural Networks

Guodong Zhang, James Martens, Roger Grosse

Natural gradient descent has proven effective at mitigating the effects of pathological curvature in neural network optimization, but little is known theoretically about its conver…

cs.LG20196 cited

On the Variance of Unbiased Online Recurrent Optimization

Tim Cooijmans, James Martens

The recently proposed Unbiased Online Recurrent Optimization algorithm (UORO, arXiv:1702.05043) uses an unbiased approximation of RTRL to achieve fully online gradient-based learni…