67 citations · 147 across the 13 of their papers we have counts for
5 papers · 1 filter
Generative AI in Game Development: A Qualitative Research Synthesis
Alexandru Ternar, Alena Denisova, João M. Cunha +2
Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with c…
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals
Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen +1
Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional…
Personalized Game Difficulty Prediction Using Factorization Machines
Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli +1
The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation har…
Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors
Inan Evin, Perttu Hämäläinen, Christian Guckelsberger
Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged t…
How Does Embodiment Affect the Human Perception of Computational Creativity? An Experimental Study Framework
Simo Linkola, Christian Guckelsberger, Tomi Männistö +1
Which factors influence the human assessment of creativity exhibited by a computational system is a core question of computational creativity (CC) research. Recently, the system's…