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20142025
most cited"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

67 citations · 147 across the 13 of their papers we have counts for

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5 papers · 1 filter

cs.HC2025

Generative AI in Game Development: A Qualitative Research Synthesis

Alexandru Ternar, Alena Denisova, João M. Cunha +2

Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with c…

cs.HC2023★ 67 cited

"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen +1

Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional…

cs.HC2022★ 5 cited

Personalized Game Difficulty Prediction Using Factorization Machines

Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli +1

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation har…

cs.HC2022★ 16 cited

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Inan Evin, Perttu Hämäläinen, Christian Guckelsberger

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged t…

cs.HC2022★ 1 cited

How Does Embodiment Affect the Human Perception of Computational Creativity? An Experimental Study Framework

Simo Linkola, Christian Guckelsberger, Tomi Männistö +1

Which factors influence the human assessment of creativity exhibited by a computational system is a core question of computational creativity (CC) research. Recently, the system's…