88 citations · 291 across the 10 of their papers we have counts for
12 papers
Dynamic Facial Asset and Rig Generation from a Single Scan
Jiaman Li, Zhengfei Kuang, Yajie Zhao +3
The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured wit…
Learning to Generate Diverse Dance Motions with Transformer
Jiaman Li, Yihang Yin, Hang Chu +4
With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well chore…
Monocular Real-Time Volumetric Performance Capture
Ruilong Li, Yuliang Xiu, Shunsuke Saito +3
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view syst…
Generative Tweening: Long-term Inbetweening of 3D Human Motions
Yi Zhou, Jingwan Lu, Connelly Barnes +3
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation…
Intuitive, Interactive Beard and Hair Synthesis with Generative Models
Kyle Olszewski, Duygu Ceylan, Jun Xing +4
We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challeng…
ARCH: Animatable Reconstruction of Clothed Humans
Zeng Huang, Yuanlu Xu, Christoph Lassner +2
In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a m…