88 citations · 460 across the 15 of their papers we have counts for
15 papers
Dynamic Facial Asset and Rig Generation from a Single Scan
Jiaman Li, Zhengfei Kuang, Yajie Zhao +3
The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured wit…
Learning to Generate Diverse Dance Motions with Transformer
Jiaman Li, Yihang Yin, Hang Chu +4
With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well chore…
Monocular Real-Time Volumetric Performance Capture
Ruilong Li, Yuliang Xiu, Shunsuke Saito +3
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view syst…
Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels
Yi Zhou, Chenglei Wu, Zimo Li +5
Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher pre…
Generative Tweening: Long-term Inbetweening of 3D Human Motions
Yi Zhou, Jingwan Lu, Connelly Barnes +3
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation…
Intuitive, Interactive Beard and Hair Synthesis with Generative Models
Kyle Olszewski, Duygu Ceylan, Jun Xing +4
We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challeng…