17 citations · 81 across the 25 of their papers we have counts for
48 papers
City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion
Liang Han, Wenyuan Zhang, Junsheng Zhou +2
Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achiev…
Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors
Liang Han, Bangcai Wei, Junsheng Zhou +2
3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views i…
PFF-Net: Patch Feature Fitting for Point Cloud Normal Estimation
Qing Li, Huifang Feng, Kanle Shi +4
Estimating the normal of a point requires constructing a local patch to provide center-surrounding context, but determining the appropriate neighborhood size is difficult when deal…
Learning Compact Latent Space for Representing Neural Signed Distance Functions with High-fidelity Geometry Details
Qiang Bai, Bojian Wu, Xi Yang +1
Neural signed distance functions (SDFs) have been a vital representation to represent 3D shapes or scenes with neural networks. An SDF is an implicit function that can query signed…
U-CAN: Unsupervised Point Cloud Denoising with Consistency-Aware Noise2Noise Matching
Junsheng Zhou, Xingyu Shi, Haichuan Song +3
Point clouds captured by scanning sensors are often perturbed by noise, which have a highly negative impact on downstream tasks (e.g. surface reconstruction and shape understanding…
MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference
Wenyuan Zhang, Jimin Tang, Weiqi Zhang +3
Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related materi…