activity
20182025
most citedDRWR: A Differentiable Renderer without Rendering for Unsupervised 3D Structure Learning from Silhouette Images

17 citations · 81 across the 25 of their papers we have counts for

collaborators

48 papers

cs.CV2026

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Liang Han, Wenyuan Zhang, Junsheng Zhou +2

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achiev…

cs.CV2026

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

Liang Han, Bangcai Wei, Junsheng Zhou +2

3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views i…

cs.CV2025

PFF-Net: Patch Feature Fitting for Point Cloud Normal Estimation

Qing Li, Huifang Feng, Kanle Shi +4

Estimating the normal of a point requires constructing a local patch to provide center-surrounding context, but determining the appropriate neighborhood size is difficult when deal…

cs.CV2025

Learning Compact Latent Space for Representing Neural Signed Distance Functions with High-fidelity Geometry Details

Qiang Bai, Bojian Wu, Xi Yang +1

Neural signed distance functions (SDFs) have been a vital representation to represent 3D shapes or scenes with neural networks. An SDF is an implicit function that can query signed…

cs.CV2025

U-CAN: Unsupervised Point Cloud Denoising with Consistency-Aware Noise2Noise Matching

Junsheng Zhou, Xingyu Shi, Haichuan Song +3

Point clouds captured by scanning sensors are often perturbed by noise, which have a highly negative impact on downstream tasks (e.g. surface reconstruction and shape understanding…

cs.CV2025

MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference

Wenyuan Zhang, Jimin Tang, Weiqi Zhang +3

Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related materi…