activity
20192026
most citedClass-agnostic Reconstruction of Dynamic Objects from Videos

6 citations · 10 across the 13 of their papers we have counts for

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13 papers · 1 filter

cs.CV2026

Velox: Learning Representations of 4D Geometry and Appearance

Anagh Malik, Dorian Chan, Xiaoming Zhao +3

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downst…

cs.CV2026

LiTo: Surface Light Field Tokenization

Jen-Hao Rick Chang, Xiaoming Zhao, Dorian Chan +1

We propose a 3D latent representation that jointly models object geometry and view-dependent appearance. Most prior works focus on either reconstructing 3D geometry or predicting v…

cs.CV2025

Studying Classifier(-Free) Guidance From a Classifier-Centric Perspective

Xiaoming Zhao, Alexander G. Schwing

Classifier-free guidance has become a staple for conditional generation with denoising diffusion models. However, a comprehensive understanding of classifier-free guidance is still…

cs.CV2024

3D Shape Tokenization via Latent Flow Matching

Jen-Hao Rick Chang, Yuyang Wang, Miguel Angel Bautista Martin +4

We introduce a latent 3D representation that models 3D surfaces as probability density functions in 3D, i.e., p(x,y,z), with flow-matching. Our representation is specifically desig…

cs.CV2024

NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows

Zhenggang Tang, Zhongzheng Ren, Xiaoming Zhao +4

We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the…

cs.CV2024★ 1 cited

IllumiNeRF: 3D Relighting Without Inverse Rendering

Xiaoming Zhao, Pratul P. Srinivasan, Dor Verbin +3

Existing methods for relightable view synthesis -- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoin…

cs.CV2024★ 2 cited

GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

Jing Wen, Xiaoming Zhao, Zhongzheng Ren +2

We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digi…

cs.CV2023

Pseudo-Generalized Dynamic View Synthesis from a Video

Xiaoming Zhao, Alex Colburn, Fangchang Ma +3

Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniqu…

cs.CV2022

Occupancy Planes for Single-view RGB-D Human Reconstruction

Xiaoming Zhao, Yuan-Ting Hu, Zhongzheng Ren +1

Single-view RGB-D human reconstruction with implicit functions is often formulated as per-point classification. Specifically, a set of 3D locations within the view-frustum of the c…

cs.CV2022

Initialization and Alignment for Adversarial Texture Optimization

Xiaoming Zhao, Zhizhen Zhao, Alexander G. Schwing

While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specif…

cs.CV2022

Generative Multiplane Images: Making a 2D GAN 3D-Aware

Xiaoming Zhao, Fangchang Ma, David Güera +3

What is really needed to make an existing 2D GAN 3D-aware? To answer this question, we modify a classical GAN, i.e., StyleGANv2, as little as possible. We find that only two modifi…

cs.CV2021★ 6 cited

Class-agnostic Reconstruction of Dynamic Objects from Videos

Zhongzheng Ren, Xiaoming Zhao, Alexander G. Schwing

We introduce REDO, a class-agnostic framework to REconstruct the Dynamic Objects from RGBD or calibrated videos. Compared to prior work, our problem setting is more realistic yet m…

cs.CV2021★ 1 cited

The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation

Xiaoming Zhao, Harsh Agrawal, Dhruv Batra +1

It is fundamental for personal robots to reliably navigate to a specified goal. To study this task, PointGoal navigation has been introduced in simulated Embodied AI environments.…