activity
20182020
most citedFemale Students in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation

43 citations · 97 across the 14 of their papers we have counts for

collaborators
Showing 2018Show all

9 papers · 1 filter

cs.PL2018★ 8 cited

Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones

Kirshan Kumar Luhana, Matthias Mueller, Christian Schindler +2

Most of the 700 million teenagers everywhere in the world already have their own smartphones, but comparatively few of them have access to PCs, laptops, OLPCs, Chromebooks, or tabl…

cs.CY2018★ 8 cited

Evaluation of Game Templates to support Programming Activities in Schools

Bernadette Spieler, Christian Schindler, Wolfgang Slany +4

Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning i…

cs.CY2018★ 1 cited

App creation in schools for different curricula subjects - lesson learned

Bernadette Spieler, Christian Schindler, Wolfgang Slany +1

The next generation of jobs will be characterized by an increased demand for people with computational and problem solving skills. In Austria, computer science topics are underrepr…

cs.CY2018★ 6 cited

Pocket Game Jams: a Constructionist Approach at Schools

Anja Petri, Christian Schindler, Wolfgang Slany +2

The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowle…

cs.CY2018★ 1 cited

Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation

Bernadette Spieler, Anja Petri, Christian Schindler +5

Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, wit…

cs.CY2018★ 5 cited

The role of game jams in developing informal learning of computational thinking: a cross-european case study

Helen Boulton, Bernadette Spieler, Anja Petri +3

This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusi…