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20182020
most citedFemale Students in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation

43 citations · 97 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CY2020★ 1 cited

The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design

Bernadette Spieler, Naomi Pfaff, Stefania Makrygiannaki +1

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and sma…

cs.CY2019★ 3 cited

"Computer Science for all": Concepts to engage teenagers and non-CS students in technology

Bernadette Spieler, Maria Grandl, Martin Ebner +1

Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain unfilled. Furthermore, employees wi…

cs.CY2019

Girls Create Games: Lessons Learned

Bernadette Spieler, Vesna Krnjic, Wolfgang Slany

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamer…

cs.SE2019★ 3 cited

A Customised App to Attract Female Teenagers to Coding

Bernadette Spieler, Wolfgang Slany

The number of women in IT-related disciplines is far below the number of men, especially in developed countries. Middle-school girls appear to be engaged in coding courses, but whe…

cs.CY2019★ 43 cited

Female Students in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation

Bernadette Spieler, Libora Oates-Indruchova, Wolfgang Slany

Although female students engage in coding courses, only a small percentage of them plan to pursue computer science (CS) as a major when choosing a career path. Gender differences i…

cs.PL2018★ 8 cited

Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones

Kirshan Kumar Luhana, Matthias Mueller, Christian Schindler +2

Most of the 700 million teenagers everywhere in the world already have their own smartphones, but comparatively few of them have access to PCs, laptops, OLPCs, Chromebooks, or tabl…