activity
20192021
most citedEquilibrium Design for Concurrent Games

6 citations · 6 across the 7 of their papers we have counts for

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6 papers · 1 filter

cs.LO2021

Behavioral QLTL

Giuseppe De Giacomo, Giuseppe Perelli

In this paper we introduce Behavioral QLTL, which is a ``behavioral'' variant of linear-time temporal logic on infinite traces with second-order quantifiers. Behavioral QLTL is cha…

cs.LO2020

Multi-Player Games with LDL Goals over Finite Traces

Julian Gutierrez, Giuseppe Perelli, Michael Wooldridge

Linear Dynamic Logic on finite traces LDLf is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems. In this paper, we investigate techniques for…

cs.LO2020

Equilibria for Games with Combined Qualitative and Quantitative Objectives

Julian Gutierrez, Aniello Murano, Giuseppe Perelli +3

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in whi…

cs.LO2020

Automated Temporal Equilibrium Analysis: Verification and Synthesis of Multi-Player Games

Julian Gutierrez, Muhammad Najib, Giuseppe Perelli +1

In the context of multi-agent systems, the rational verification problem is concerned with checking which temporal logic properties will hold in a system when its constituent agent…

cs.LO2019

Reconfigurable Interaction for MAS Modelling

Yehia Abd Alrahman, Giuseppe Perelli, Nir Piterman

We propose a formalism to model and reason about multi-agent systems. We allow agents to interact and communicate in different modes so that they can pursue joint tasks; agents may…

cs.LO2019

Reasoning about Quality and Fuzziness of Strategic Behaviours

Patricia Bouyer, Orna Kupferman, Nicolas Markey +3

Temporal logics are extensively used for the specification of on-going behaviours of reactive systems. Two significant developments in this area are the extension of traditional te…