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20192022
most citedNeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning

25 citations · 34 across the 8 of their papers we have counts for

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8 papers · 1 filter

cs.LG20223 cited

On Efficient Reinforcement Learning for Full-length Game of StarCraft II

Ruo-Ze Liu, Zhen-Jia Pang, Zhou-Yu Meng +3

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon.…

cs.LG20211 cited

Neural-to-Tree Policy Distillation with Policy Improvement Criterion

Zhao-Hua Li, Yang Yu, Yingfeng Chen +3

While deep reinforcement learning has achieved promising results in challenging decision-making tasks, the main bones of its success --- deep neural networks are mostly black-boxes…

cs.LG202125 cited

NeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning

Rongjun Qin, Songyi Gao, Xingyuan Zhang +5

Offline reinforcement learning (RL) aims at learning a good policy from a batch of collected data, without extra interactions with the environment during training. However, current…

cs.LG20201 cited

Interactive Search Based on Deep Reinforcement Learning

Yang Yu, Zhenhao Gu, Rong Tao +2

With the continuous development of machine learning technology, major e-commerce platforms have launched recommendation systems based on it to serve a large number of customers wit…

cs.LG20193 cited

On Value Discrepancy of Imitation Learning

Tian Xu, Ziniu Li, Yang Yu

Imitation learning trains a policy from expert demonstrations. Imitation learning approaches have been designed from various principles, such as behavioral cloning via supervised l…

cs.LG2019

Knowledge-augmented Column Networks: Guiding Deep Learning with Advice

Mayukh Das, Devendra Singh Dhami, Yang Yu +2

Recently, deep models have had considerable success in several tasks, especially with low-level representations. However, effective learning from sparse noisy samples is a major ch…