activity
20192023
most citedNeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning

25 citations · 60 across the 13 of their papers we have counts for

collaborators

13 papers

cs.LG2023

Provably Efficient Adversarial Imitation Learning with Unknown Transitions

Tian Xu, Ziniu Li, Yang Yu +1

Imitation learning (IL) has proven to be an effective method for learning good policies from expert demonstrations. Adversarial imitation learning (AIL), a subset of IL methods, is…

cs.LG2022★ 3 cited

On Efficient Reinforcement Learning for Full-length Game of StarCraft II

Ruo-Ze Liu, Zhen-Jia Pang, Zhou-Yu Meng +3

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon.…

cs.LG2022★ 8 cited

Offline Reinforcement Learning with Causal Structured World Models

Zheng-Mao Zhu, Xiong-Hui Chen, Hong-Long Tian +2

Model-based methods have recently shown promising for offline reinforcement learning (RL), aiming to learn good policies from historical data without interacting with the environme…

cs.LG2021★ 1 cited

Neural-to-Tree Policy Distillation with Policy Improvement Criterion

Zhao-Hua Li, Yang Yu, Yingfeng Chen +3

While deep reinforcement learning has achieved promising results in challenging decision-making tasks, the main bones of its success --- deep neural networks are mostly black-boxes…

cs.AI2021★ 5 cited

An Introduction of mini-AlphaStar

Ruo-Ze Liu, Wenhai Wang, Yanjie Shen +3

StarCraft II (SC2) is a real-time strategy game in which players produce and control multiple units to fight against opponent's units. Due to its difficulties, such as huge state s…

cs.LG2021★ 25 cited

NeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning

Rongjun Qin, Songyi Gao, Xingyuan Zhang +5

Offline reinforcement learning (RL) aims at learning a good policy from a batch of collected data, without extra interactions with the environment during training. However, current…