20 citations · 31 across the 8 of their papers we have counts for
5 papers · 1 filter
StyleDEM: a Versatile Model for Authoring Terrains
Simon Perche, Adrien Peytavie, Bedrich Benes +2
Many terrain modelling methods have been proposed for the past decades, providing efficient and often interactive authoring tools. However, they generally do not include any notion…
Procedural Urban Forestry
Till Niese, Sören Pirk, Matthias Albrecht +2
The placement of vegetation plays a central role in the realism of virtual scenes. We introduce procedural placement models (PPMs) for vegetation in urban layouts. PPMs are environ…
PTRM: Perceived Terrain Realism Metrics
Suren Deepak Rajasekaran, Hao Kang, Bedrich Benes +5
Terrains are visually important and commonly used in computer graphics. While many algorithms for their generation exist, it is difficult to assess the realism of a generated terra…
Hatching for 3D prints: line-based halftoning for dual extrusion fused deposition modeling
Tim Kuipers, Willemijn Elkhuizen, Jouke Verlinden +1
This work presents a halftoning technique to manufacture 3D objects with the appearance of continuous grayscale imagery for Fused Deposition Modeling (FDM) printers. While droplet-…
Understanding and Exploiting Object Interaction Landscapes
Sören Pirk, Vojtech Krs, Kaimo Hu +5
Interactions play a key role in understanding objects and scenes, for both virtual and real world agents. We introduce a new general representation for proximal interactions among…