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cs.AI2019
The Riddle of Togelby
Daniel Ashlock, Christoph Salge
At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a goo…
cs.AI2019★ 4 cited
Automatic Generation of Level Maps with the Do What's Possible Representation
Daniel Ashlock, Christoph Salge
Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} represent…