4 citations · 4 across the 1 of their papers we have counts for
3 papers
cs.AI2019
The Riddle of Togelby
Daniel Ashlock, Christoph Salge
At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a goo…
cs.AI2019★ 4 cited
Automatic Generation of Level Maps with the Do What's Possible Representation
Daniel Ashlock, Christoph Salge
Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} represent…
stat.CO2018
An Evolutionary Algorithm with Crossover and Mutation for Model-Based Clustering
Sharon M. McNicholas, Paul D. McNicholas, Daniel A. Ashlock
An evolutionary algorithm (EA) is developed as an alternative to the EM algorithm for parameter estimation in model-based clustering. This EA facilitates a different search of the…