52 citations · 74 across the 9 of their papers we have counts for
3 papers · 1 filter
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu +2
This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game Design. The approach adopted in this paper is to use observations of AI agents…
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
Raluca D. Gaina, Jialin Liu, Simon M. Lucas +1
Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at ma…
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing
Rauca D. Gaina, Simon M. Lucas, Diego Perez-Liebana
While Monte Carlo Tree Search and closely related methods have dominated General Video Game Playing, recent research has demonstrated the promise of Rolling Horizon Evolutionary Al…