activity
20172024
most citedThe Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition

52 citations · 74 across the 9 of their papers we have counts for

collaborators

16 papers

cs.AI2024

From Code to Play: Benchmarking Program Search for Games Using Large Language Models

Manuel Eberhardinger, James Goodman, Alexander Dockhorn +5

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we…

cs.AI2024

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

Martin Balla, George E. M. Long, James Goodman +2

Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting wi…

cs.AI2023

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

Martin Balla, George E. M. Long, Dominik Jeurissen +3

In recent years, Game AI research has made important breakthroughs using Reinforcement Learning (RL). Despite this, RL for modern tabletop games has gained little to no attention,…

cs.AI2020★ 4 cited

Design and Implementation of TAG: A Tabletop Games Framework

Raluca D. Gaina, Martin Balla, Alexander Dockhorn +2

This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides…

cs.AI2020

Rolling Horizon NEAT for General Video Game Playing

Diego Perez-Liebana, Muhammad Sajid Alam, Raluca D. Gaina

This paper presents a new Statistical Forward Planning (SFP) method, Rolling Horizon NeuroEvolution of Augmenting Topologies (rhNEAT). Unlike traditional Rolling Horizon Evolution,…

cs.AI2020

Rolling Horizon Evolutionary Algorithms for General Video Game Playing

Raluca D. Gaina, Sam Devlin, Simon M. Lucas +1

Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games.…

cs.AI2019

Learning Local Forward Models on Unforgiving Games

Alexander Dockhorn, Simon M. Lucas, Vanessa Volz +3

This paper examines learning approaches for forward models based on local cell transition functions. We provide a formal definition of local forward models for which we propose two…

cs.AI2019

"Did You Hear That?" Learning to Play Video Games from Audio Cues

Raluca D. Gaina, Matthew Stephenson

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensor…

cs.AI2019

Project Thyia: A Forever Gameplayer

Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana

The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of…

cs.AI2019

A Local Approach to Forward Model Learning: Results on the Game of Life Game

Simon M. Lucas, Alexander Dockhorn, Vanessa Volz +6

This paper investigates the effect of learning a forward model on the performance of a statistical forward planning agent. We transform Conway's Game of Life simulation into a sing…

cs.AI2019★ 17 cited

Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best

Simon M. Lucas, Jialin Liu, Ivan Bravi +4

This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation. Planet Wars…

cs.AI2019★ 52 cited

The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition

Diego Perez-Liebana, Katja Hofmann, Sharada Prasanna Mohanty +5

Learning in multi-agent scenarios is a fruitful research direction, but current approaches still show scalability problems in multiple games with general reward settings and differ…

cs.AI2018★ 1 cited

General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms

Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa +3

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI)…

cs.AI2017

The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement

Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu +2

This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game Design. The approach adopted in this paper is to use observations of AI agents…

cs.AI2017

Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing

Raluca D. Gaina, Jialin Liu, Simon M. Lucas +1

Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at ma…

cs.AI2017

Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing

Rauca D. Gaina, Simon M. Lucas, Diego Perez-Liebana

While Monte Carlo Tree Search and closely related methods have dominated General Video Game Playing, recent research has demonstrated the promise of Rolling Horizon Evolutionary Al…