17 citations · 21 across the 3 of their papers we have counts for
9 papers
Design and Implementation of TAG: A Tabletop Games Framework
Raluca D. Gaina, Martin Balla, Alexander Dockhorn +2
This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides…
Rolling Horizon NEAT for General Video Game Playing
Diego Perez-Liebana, Muhammad Sajid Alam, Raluca D. Gaina
This paper presents a new Statistical Forward Planning (SFP) method, Rolling Horizon NeuroEvolution of Augmenting Topologies (rhNEAT). Unlike traditional Rolling Horizon Evolution,…
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina, Sam Devlin, Simon M. Lucas +1
Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games.…
Learning Local Forward Models on Unforgiving Games
Alexander Dockhorn, Simon M. Lucas, Vanessa Volz +3
This paper examines learning approaches for forward models based on local cell transition functions. We provide a formal definition of local forward models for which we propose two…
"Did You Hear That?" Learning to Play Video Games from Audio Cues
Raluca D. Gaina, Matthew Stephenson
Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensor…
Project Thyia: A Forever Gameplayer
Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana
The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of…