283 citations · 613 across the 31 of their papers we have counts for
4 papers · 1 filter
Node Graph Optimization Using Differentiable Proxies
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Graph-based procedural materials are ubiquitous in content production industries. Procedural models allow the creation of photorealistic materials with parametric control for flexi…
Controlling Material Appearance by Examples
Yiwei Hu, Miloš Hašan, Paul Guerrero +2
Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material contr…
TileGen: Tileable, Controllable Material Generation and Capture
Xilong Zhou, Miloš Hašan, Valentin Deschaintre +3
Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can…
Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis
Shouchang Guo, Valentin Deschaintre, Douglas Noll +1
We present a novel U-Attention vision Transformer for universal texture synthesis. We exploit the natural long-range dependencies enabled by the attention mechanism to allow our ap…