activity
20182026
most citedSingle-Image SVBRDF Capture with a Rendering-Aware Deep Network

283 citations · 613 across the 31 of their papers we have counts for

collaborators

35 papers

cs.CV2026

Overpainting: Localized Context-aware Diffusion Image Editing

Sam Sartor, Iliyan Georgiev, Michael Fischer +2

We present "overpainting", an image editing operation which offers both control over the location of the edit and awareness of the previous content in that location. The overpainte…

cs.CV2026

ResEdit: Residual embeddings for precise generative image editing

Ahmet Canberk Baykal, Valentin Deschaintre, Yannick Hold-Geoffroy +4

Conditional diffusion image generators can be repurposed for editing through inversion, without the need for large-scale paired fine-tuning data. However, producing high-quality, t…

cs.CV2026

MAOAM: Unified Object and Material Selection with Vision-Language Models

Jaden Park, Valentin Deschaintre, Jason Kuen +5

Selection is a core operation in interactive image editing. To be practical, a user should be able to specify and disambiguate the desired selection region through either text or c…

cs.CV2025

V-RGBX: Video Editing with Accurate Controls over Intrinsic Properties

Ye Fang, Tong Wu, Valentin Deschaintre +6

Large-scale video generation models have shown remarkable potential in modeling photorealistic appearance and lighting interactions in real-world scenes. However, a closed-loop fra…

cs.CV2025

GimbalDiffusion: Gravity-Aware Camera Control for Video Generation

Frédéric Fortier-Chouinard, Yannick Hold-Geoffroy, Valentin Deschaintre +2

Recent progress in text-to-video generation has achieved remarkable realism, yet fine-grained control over camera motion and orientation remains elusive, especially with extreme tr…

cs.CV2025

UniLight: A Unified Representation for Lighting

Zitian Zhang, Iliyan Georgiev, Michael Fischer +3

Lighting has a strong influence on visual appearance, yet understanding and representing lighting in images remains notoriously difficult. Various lighting representations exist, s…

cs.GR2025

RealMat: Realistic Materials with Diffusion and Reinforcement Learning

Xilong Zhou, Pedro Figueiredo, Miloš Hašan +4

Generative models for high-quality materials are particularly desirable to make 3D content authoring more accessible. However, the majority of material generation methods are train…

cs.GR2025

Fine-Grained Spatially Varying Material Selection in Images

Julia Guerrero-Viu, Michael Fischer, Iliyan Georgiev +4

Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method fo…

cs.GR2025★ 7 cited

IntrinsicEdit: Precise generative image manipulation in intrinsic space

Linjie Lyu, Valentin Deschaintre, Yannick Hold-Geoffroy +5

Generative diffusion models have advanced image editing with high-quality results and intuitive interfaces such as prompts and semantic drawing. However, these interfaces lack prec…

cs.CV2025

MatSwap: Light-aware material transfers in images

Ivan Lopes, Valentin Deschaintre, Yannick Hold-Geoffroy +1

We present MatSwap, a method to transfer materials to designated surfaces in an image photorealistically. Such a task is non-trivial due to the large entanglement of material appea…

cs.CV2024★ 2 cited

MaterialPicker: Multi-Modal DiT-Based Material Generation

Xiaohe Ma, Valentin Deschaintre, Miloš Hašan +4

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion…

cs.CV2024

SAMa: Material-aware 3D Selection and Segmentation

Michael Fischer, Iliyan Georgiev, Thibault Groueix +3

Decomposing 3D assets into material parts is a common task for artists, yet remains a highly manual process. In this work, we introduce Select Any Material (SAMa), a material selec…

cs.CV2024★ 2 cited

Uncertainty for SVBRDF Acquisition using Frequency Analysis

Ruben Wiersma, Julien Philip, Miloš Hašan +4

This paper aims to quantify uncertainty for SVBRDF acquisition in multi-view captures. Under uncontrolled illumination and unstructured viewpoints, there is no guarantee that the o…

cs.GR2024★ 18 cited

TexSliders: Diffusion-Based Texture Editing in CLIP Space

Julia Guerrero-Viu, Milos Hasan, Arthur Roullier +6

Generative models have enabled intuitive image creation and manipulation using natural language. In particular, diffusion models have recently shown remarkable results for natural…

cs.CV2024★ 53 cited

RGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev +5

The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision.…

cs.CV2024

MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment

Duygu Ceylan, Valentin Deschaintre, Thibault Groueix +5

We present MatAtlas, a method for consistent text-guided 3D model texturing. Following recent progress we leverage a large scale text-to-image generation model (e.g., Stable Diffus…

cs.CV2024

MeshLRM: Large Reconstruction Model for High-Quality Meshes

Xinyue Wei, Kai Zhang, Sai Bi +6

We propose MeshLRM, a novel LRM-based approach that can reconstruct a high-quality mesh from merely four input images in less than one second. Different from previous large reconst…

cs.CV2024★ 35 cited

MatSynth: A Modern PBR Materials Dataset

Giuseppe Vecchio, Valentin Deschaintre

We introduce MatSynth, a dataset of 4,000+ CC0 ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets, defining the interaction of ligh…

cs.CV2023★ 42 cited

ControlMat: A Controlled Generative Approach to Material Capture

Giuseppe Vecchio, Rosalie Martin, Arthur Roullier +4

Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, l…

cs.GR2023

The Visual Language of Fabrics

Valentin Deschaintre, Julia Guerrero-Viu, Diego Gutierrez +2

We introduce text2fabric, a novel dataset that links free-text descriptions to various fabric materials. The dataset comprises 15,000 natural language descriptions associated to 3,…

cs.CV2023★ 1 cited

PSDR-Room: Single Photo to Scene using Differentiable Rendering

Kai Yan, Fujun Luan, MiloŠ HaŠAn +3

A 3D digital scene contains many components: lights, materials and geometries, interacting to reach the desired appearance. Staging such a scene is time-consuming and requires both…

cs.CV2023★ 2 cited

Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training

Julien Philip, Valentin Deschaintre

NeRF acquisition typically requires careful choice of near planes for the different cameras or suffers from background collapse, creating floating artifacts on the edges of the cap…

cs.CV2023★ 32 cited

PhotoMat: A Material Generator Learned from Single Flash Photos

Xilong Zhou, Miloš Hašan, Valentin Deschaintre +4

Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is l…

cs.CV2023★ 1 cited

Materialistic: Selecting Similar Materials in Images

Prafull Sharma, Julien Philip, Michaël Gharbi +3

Separating an image into meaningful underlying components is a crucial first step for both editing and understanding images. We present a method capable of selecting the regions of…