10 citations · 18 across the 10 of their papers we have counts for
13 papers · 1 filter
Optimised Playout Implementations for the Ludii General Game System
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1
This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised imple…
Automatic Generation of Board Game Manuals
Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers +1
In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be a…
General Board Game Concepts
Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers +1
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games,…
General Game Heuristic Prediction Based on Ludeme Descriptions
Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette +1
This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system. Based on these results, we train several regression…
Deep Learning for General Game Playing with Ludii and Polygames
Dennis J. N. J. Soemers, Vegard Mella, Cameron Browne +1
Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games.…
Strategic Features for General Games
Cameron Browne, Dennis J. N. J. Soemers, Eric Piette
This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe t…