activity
20192023
most citedLudii -- The Ludemic General Game System

27 citations · 55 across the 19 of their papers we have counts for

collaborators

25 papers

cs.AI2023

Proof Number Based Monte-Carlo Tree Search

Jakub Kowalski, Elliot Doe, Mark H. M. Winands +2

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully a…

cs.AI2023

Measuring Board Game Distance

Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette +1

This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published…

cs.AI2022★ 1 cited

Combining Monte-Carlo Tree Search with Proof-Number Search

Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers +1

Proof-Number Search (PNS) and Monte-Carlo Tree Search (MCTS) have been successfully applied for decision making in a range of games. This paper proposes a new approach called PN-MC…

cs.AI2022★ 1 cited

The Ludii Game Description Language is Universal

Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level…

cs.AI2022

Spatial State-Action Features for General Games

Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1

In many board games and other abstract games, patterns have been used as features that can guide automated game-playing agents. Such patterns or features often represent particular…

cs.AI2021

General Board Geometry

Cameron Browne, Éric Piette, Matthew Stephenson +1

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important propert…