27 citations · 55 across the 19 of their papers we have counts for
25 papers
Proof Number Based Monte-Carlo Tree Search
Jakub Kowalski, Elliot Doe, Mark H. M. Winands +2
This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully a…
Measuring Board Game Distance
Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette +1
This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published…
Combining Monte-Carlo Tree Search with Proof-Number Search
Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers +1
Proof-Number Search (PNS) and Monte-Carlo Tree Search (MCTS) have been successfully applied for decision making in a range of games. This paper proposes a new approach called PN-MC…
The Ludii Game Description Language is Universal
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1
There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level…
Spatial State-Action Features for General Games
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1
In many board games and other abstract games, patterns have been used as features that can guide automated game-playing agents. Such patterns or features often represent particular…
General Board Geometry
Cameron Browne, Éric Piette, Matthew Stephenson +1
Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important propert…