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D. J. Soemers

36 papers hereh-index 12486 citations51 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author11
  • middle author16
  • last author8

Across the 35 of 36 papers where every author was matched, so the position is known.

fields
  • cs.AI29
  • cs.LG6
  • cs.CL1

identity via Semantic Scholar / OpenAlex

activity
20192026
most citedEnhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

43 citations · 99 across the 31 of their papers we have counts for

collaborators
Showing 2026Show all

3 papers · 1 filter

cs.LG2026

Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learners

David Milec, Spyridon Samothrakis, Michael Fairbank +1

The dominance of Neural Networks (NNs) in RL is partially due to their incremental learning capability, which naturally suits the online, non-stationary nature of self-play trainin…

cs.AI2026

For How Long Should We Be Punching? Learning Action Duration in Fighting Games

Hoang Hai Nguyen, Kurt Driessens, Dennis J. N. J. Soemers

Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents ar…

cs.AI2026

StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Games

Andy Caen, Mark H. M. Winands, Dennis J. N. J. Soemers

We present StratFormer, a transformer-based meta-agent that learns to simultaneously model and exploit opponents in imperfect-information games through a two-phase curriculum. The…

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