activity
20192026
most citedEnhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

43 citations · 99 across the 31 of their papers we have counts for

collaborators
Showing 2021Show all

9 papers · 1 filter

cs.AI2021

General Board Geometry

Cameron Browne, Éric Piette, Matthew Stephenson +1

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important propert…

cs.AI2021

Optimised Playout Implementations for the Ludii General Game System

Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1

This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised imple…

cs.AI2021

Automatic Generation of Board Game Manuals

Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers +1

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be a…

cs.AI2021

General Board Game Concepts

Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers +1

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games,…

cs.AI2021

General Game Heuristic Prediction Based on Ludeme Descriptions

Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette +1

This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system. Based on these results, we train several regression…

cs.LG2021★ 5 cited

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

Dennis J. N. J. Soemers, Vegard Mella, Eric Piette +3

In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games…

cs.AI2021

Deep Learning for General Game Playing with Ludii and Polygames

Dennis J. N. J. Soemers, Vegard Mella, Cameron Browne +1

Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games.…

cs.AI2021★ 10 cited

Strategic Features for General Games

Cameron Browne, Dennis J. N. J. Soemers, Eric Piette

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe t…

cs.AI2021★ 3 cited

Ludii Game Logic Guide

Éric Piette, Cameron Browne, Dennis J. N. J. Soemers

This technical report outlines the fundamental workings of the game logic behind Ludii, a general game system, that can be used to play a wide variety of games. Ludii is a program…