3 citations · 4 across the 3 of their papers we have counts for
6 papers
Fast GPU-Based Two-Way Continuous Collision Handling
Tianyu Wang, Jiong Chen, Dongping Li +3
Step-and-project is a popular way to simulate non-penetrated deformable bodies in physically-based animation. First integrating the system in time regardless of contacts and post r…
Proximal Policy Gradient: PPO with Policy Gradient
Ju-Seung Byun, Byungmoon Kim, Huamin Wang
In this paper, we propose a new algorithm PPG (Proximal Policy Gradient), which is close to both VPG (vanilla policy gradient) and PPO (proximal policy optimization). The PPG objec…
A Variational Staggered Particle Framework for Incompressible Free-Surface Flows
Xiaowei He, Huamin Wang, Guoping Wang +2
Smoothed particle hydrodynamics (SPH) has been extensively studied in computer graphics to animate fluids with versatile effects. However, SPH still suffers from two numerical diff…
Computational Design of Skinned Quad-Robots
Xudong Feng, Jiafeng Liu, Huamin Wang +4
We present a computational design system that assists users to model, optimize, and fabricate quad-robots with soft skins.Our system addresses the challenging task of predicting th…
NeuralDrop: DNN-based Simulation of Small-Scale Liquid Flows on Solids
Rajaditya Mukherjee, Qingyang Li, Zhili Chen +2
Small-scale liquid flows on solid surfaces provide convincing details in liquid animation, but they are difficult to be simulated with efficiency and fidelity, mostly due to the co…
DeepWarp: DNN-based Nonlinear Deformation
Ran Luo, Tianjia Shao, Huamin Wang +3
DeepWarp is an efficient and highly re-usable deep neural network (DNN) based nonlinear deformable simulation framework. Unlike other deep learning applications such as image recog…