166 citations · 371 across the 16 of their papers we have counts for
5 papers · 1 filter
Advancing Front Mapping
Marco Livesu
We present Advancing Front Mapping (AFM), a provably robust algorithm for the computation of surface mappings to simple base domains. Given an input mesh and a convex or star-shape…
Interactive and Robust Mesh Booleans
Gianmarco Cherchi, Fabio Pellacini, Marco Attene +1
Boolean operations are among the most used paradigms to create and edit digital shapes. Despite being conceptually simple, the computation of mesh Booleans is notoriously challengi…
Mapping Surfaces with Earcut
Marco Livesu
Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes wi…
Deterministic Linear Time Constrained Triangulation using Simplified Earcut
Marco Livesu, Gianmarco Cherchi, Riccardo Scateni +1
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserti…
Obtaining a Canonical Polygonal Schema from a Greedy Homotopy Basis with Minimal Mesh Refinement
Marco Livesu
Any closed manifold of genus g can be cut open to form a topological disk and then mapped to a regular polygon with 4g sides. This construction is called the canonical polygonal sc…