34 citations · 43 across the 7 of their papers we have counts for
9 papers
Interactive and Robust Mesh Booleans
Gianmarco Cherchi, Fabio Pellacini, Marco Attene +1
Boolean operations are among the most used paradigms to create and edit digital shapes. Despite being conceptually simple, the computation of mesh Booleans is notoriously challengi…
Mapping Surfaces with Earcut
Marco Livesu
Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes wi…
A Survey of Algorithms for Geodesic Paths and Distances
Keenan Crane, Marco Livesu, Enrico Puppo +1
Numerical computation of shortest paths or geodesics on curved domains, as well as the associated geodesic distance, arises in a broad range of applications across digital geometry…
Obtaining a Canonical Polygonal Schema from a Greedy Homotopy Basis with Minimal Mesh Refinement
Marco Livesu
Any closed manifold of genus g can be cut open to form a topological disk and then mapped to a regular polygon with 4g sides. This construction is called the canonical polygonal sc…
Real-time Deformation with Coupled Cages and Skeletons
Fabrizio Corda, Jean-Marc Thiery, Marco Livesu +3
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, comple…
Parametric shape optimization for combined additive-subtractive manufacturing
Christian Altenhofen, Marco Attene, Oliver Barrowclough +6
In the industrial practice, additive manufacturing processes are often followed by post-processing operations such as subtractive machining, milling, etc. to achieve the desired su…