activity
20182022
most citedA Survey of Algorithms for Geodesic Paths and Distances

34 citations · 43 across the 7 of their papers we have counts for

collaborators

9 papers

cs.CG20223 cited

Interactive and Robust Mesh Booleans

Gianmarco Cherchi, Fabio Pellacini, Marco Attene +1

Boolean operations are among the most used paradigms to create and edit digital shapes. Despite being conceptually simple, the computation of mesh Booleans is notoriously challengi…

cs.CG20201 cited

Mapping Surfaces with Earcut

Marco Livesu

Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes wi…

cs.GR202034 cited

A Survey of Algorithms for Geodesic Paths and Distances

Keenan Crane, Marco Livesu, Enrico Puppo +1

Numerical computation of shortest paths or geodesics on curved domains, as well as the associated geodesic distance, arises in a broad range of applications across digital geometry…

cs.CG2020

Obtaining a Canonical Polygonal Schema from a Greedy Homotopy Basis with Minimal Mesh Refinement

Marco Livesu

Any closed manifold of genus g can be cut open to form a topological disk and then mapped to a regular polygon with 4g sides. This construction is called the canonical polygonal sc…

cs.GR2019

Real-time Deformation with Coupled Cages and Skeletons

Fabrizio Corda, Jean-Marc Thiery, Marco Livesu +3

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, comple…

cs.CE2019

Parametric shape optimization for combined additive-subtractive manufacturing

Christian Altenhofen, Marco Attene, Oliver Barrowclough +6

In the industrial practice, additive manufacturing processes are often followed by post-processing operations such as subtractive machining, milling, etc. to achieve the desired su…