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20112023
most citedFrom 3D Models to 3D Prints: an Overview of the Processing Pipeline

166 citations · 359 across the 14 of their papers we have counts for

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5 papers · 1 filter

cs.CG2023★ 1 cited

Constrained Delaunay Tetrahedrization: A Robust and Practical Approach

Lorenzo Diazzi, Daniele Panozzo, Amir Vaxman +1

We present a numerically robust algorithm for computing the constrained Delaunay tetrahedrization (CDT) of a piecewise-linear complex, which has a 100% success rate on the 4408 val…

cs.CG2022★ 3 cited

Interactive and Robust Mesh Booleans

Gianmarco Cherchi, Fabio Pellacini, Marco Attene +1

Boolean operations are among the most used paradigms to create and edit digital shapes. Despite being conceptually simple, the computation of mesh Booleans is notoriously challengi…

cs.CG2021★ 40 cited

Indirect predicates for geometric constructions

Marco Attene

Geometric predicates are a basic ingredient to implement a vast range of algorithms in computational geometry. Modern implementations employ floating point filtering techniques to…

cs.CG2020★ 1 cited

Deterministic Linear Time Constrained Triangulation using Simplified Earcut

Marco Livesu, Gianmarco Cherchi, Riccardo Scateni +1

Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserti…

cs.CG2017★ 8 cited

Epsilon-shapes: characterizing, detecting and thickening thin features in geometric models

Daniela Cabiddu, Marco Attene

We focus on the analysis of planar shapes and solid objects having thin features and propose a new mathematical model to characterize them. Based on our model, that we call an epsi…