40 citations · 76 across the 11 of their papers we have counts for
15 papers
Coralai: Intrinsic Evolution of Embodied Neural Cellular Automata Ecosystems
Aidan Barbieux, Rodrigo Canaan
This paper presents Coralai, a framework for exploring diverse ecosystems of Neural Cellular Automata (NCA). Organisms in Coralai utilize modular, GPU-accelerated Taichi kernels to…
EINCASM: Emergent Intelligence in Neural Cellular Automaton Slime Molds
Aidan Barbieux, Rodrigo Canaan
This paper presents EINCASM, a prototype system employing a novel framework for studying emergent intelligence in organisms resembling slime molds. EINCASM evolves neural cellular…
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
Christoph Salge, Claus Aranha, Adrian Brightmoore +15
The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…
The AI Settlement Generation Challenge in Minecraft: First Year Report
Christoph Salge, Michael Cerny Green, Rodrigo Canaan +6
This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate inte…
Game Mechanic Alignment Theory and Discovery
Michael Cerny Green, Ahmed Khalifa, Philip Bontrager +2
We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling p…
Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners
Rodrigo Canaan, Xianbo Gao, Youjin Chung +3
Hanabi is a cooperative game that challenges exist-ing AI techniques due to its focus on modeling the mental states ofother players to interpret and predict their behavior. While t…
Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi
Rodrigo Canaan, Xianbo Gao, Julian Togelius +2
Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established convention…
Diverse Agents for Ad-Hoc Cooperation in Hanabi
Rodrigo Canaan, Julian Togelius, Andy Nealen +1
In complex scenarios where a model of other actors is necessary to predict and interpret their actions, it is often desirable that the model works well with a wide variety of previ…
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee +3
Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate i…
Generative Design in Minecraft: Chronicle Challenge
Christoph Salge, Christian Guckelsberger, Michael Cerny Green +2
We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural…
Leveling the Playing Field -- Fairness in AI Versus Human Game Benchmarks
Rodrigo Canaan, Christoph Salge, Julian Togelius +1
From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target…
Evolving Agents for the Hanabi 2018 CIG Competition
Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado +3
Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agen…
Towards Game-based Metrics for Computational Co-creativity
Rodrigo Canaan, Stefan Menzel, Julian Togelius +1
We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Crea…
Accelerating Empowerment Computation with UCT Tree Search
Christoph Salge, Christian Guckelsberger, Rodrigo Canaan +1
Models of intrinsic motivation present an important means to produce sensible behaviour in the absence of extrinsic rewards. Applications in video games are varied, and range from…
Generative Design in Minecraft (GDMC), Settlement Generation Competition
Christoph Salge, Michael Cerny Green, Rodrigo Canaan +1
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is…