activity
20182021
most citedGenerative Design in Minecraft: Chronicle Challenge

7 citations · 11 across the 5 of their papers we have counts for

collaborators

12 papers

cs.OH2021

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore +15

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…

cs.AI2021

The AI Settlement Generation Challenge in Minecraft: First Year Report

Christoph Salge, Michael Cerny Green, Rodrigo Canaan +6

This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate inte…

cs.AI2021

Game Mechanic Alignment Theory and Discovery

Michael Cerny Green, Ahmed Khalifa, Philip Bontrager +2

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling p…

cs.AI20204 cited

Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners

Rodrigo Canaan, Xianbo Gao, Youjin Chung +3

Hanabi is a cooperative game that challenges exist-ing AI techniques due to its focus on modeling the mental states ofother players to interpret and predict their behavior. While t…

cs.AI2019

Diverse Agents for Ad-Hoc Cooperation in Hanabi

Rodrigo Canaan, Julian Togelius, Andy Nealen +1

In complex scenarios where a model of other actors is necessary to predict and interpret their actions, it is often desirable that the model works well with a wide variety of previ…

cs.AI2019

Evolving the Hearthstone Meta

Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee +3

Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate i…