7 citations · 11 across the 5 of their papers we have counts for
12 papers
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
Christoph Salge, Claus Aranha, Adrian Brightmoore +15
The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…
The AI Settlement Generation Challenge in Minecraft: First Year Report
Christoph Salge, Michael Cerny Green, Rodrigo Canaan +6
This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate inte…
Game Mechanic Alignment Theory and Discovery
Michael Cerny Green, Ahmed Khalifa, Philip Bontrager +2
We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling p…
Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners
Rodrigo Canaan, Xianbo Gao, Youjin Chung +3
Hanabi is a cooperative game that challenges exist-ing AI techniques due to its focus on modeling the mental states ofother players to interpret and predict their behavior. While t…
Diverse Agents for Ad-Hoc Cooperation in Hanabi
Rodrigo Canaan, Julian Togelius, Andy Nealen +1
In complex scenarios where a model of other actors is necessary to predict and interpret their actions, it is often desirable that the model works well with a wide variety of previ…
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee +3
Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate i…