121 citations · 218 across the 8 of their papers we have counts for
4 papers · 1 filter
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space
Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis +1
We focus on the challenge of finding a diverse collection of quality solutions on complex continuous domains. While quality diver-sity (QD) algorithms like Novelty Search with Loca…
The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee +1
Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different s…
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee +3
Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate i…
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries
Matthew C. Fontaine, Scott Lee, L. B. Soros +3
Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods. They were initially applied to evo…