activity
20192022
most citedWatts: Infrastructure for Open-Ended Learning

1 citations · 1 across the 3 of their papers we have counts for

collaborators

7 papers

cs.AI20221 cited

Watts: Infrastructure for Open-Ended Learning

Aaron Dharna, Charlie Summers, Rohin Dasari +2

This paper proposes a framework called Watts for implementing, comparing, and recombining open-ended learning (OEL) algorithms. Motivated by modularity and algorithmic flexibility,…

cs.AI2022

Transfer Dynamics in Emergent Evolutionary Curricula

Aaron Dharna, Amy K Hoover, Julian Togelius +1

PINSKY is a system for open-ended learning through neuroevolution in game-based domains. It builds on the Paired Open-Ended Trailblazer (POET) system, which originally explored lea…

cs.AI2020

Video Game Level Repair via Mixed Integer Linear Programming

Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover +3

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. Howe…

cs.LG2019

Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space

Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis +1

We focus on the challenge of finding a diverse collection of quality solutions on complex continuous domains. While quality diver-sity (QD) algorithms like Novelty Search with Loca…

cs.AI2019

The Many AI Challenges of Hearthstone

Amy K. Hoover, Julian Togelius, Scott Lee +1

Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different s…

cs.AI2019

Evolving the Hearthstone Meta

Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee +3

Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate i…