most citedGulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing

53 citations · 62 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2025★ 53 cited

GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +2

Virtual reality games are often centered around our feeling of "being there". That presence can be significantly enhanced by supporting physical walking. Although modern virtual re…

cs.HC2019★ 3 cited

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +1

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our o…

cs.HC2019

The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Jens Krüger

Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon fo…

cs.HC2019★ 5 cited

Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data

Andrey Krekhov, Michael Michalski, Jens Krüger

The amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially studen…

cs.HC2019★ 1 cited

Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments

Andrey Krekhov, Sebastian Cmentowski, Andre Waschk +1

Visualizations rely on highlighting to attract and guide our attention. To make an object of interest stand out independently from a number of distractors, the underlying visual cu…