13 citations · 20 across the 5 of their papers we have counts for
5 papers · 1 filter
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski +1
The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see…
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR
Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski +1
Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such gam…
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +1
Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our o…
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
Andrey Krekhov, Sebastian Cmentowski, Jens Krüger
Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon fo…
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments
Andrey Krekhov, Sebastian Cmentowski, Andre Waschk +1
Visualizations rely on highlighting to attract and guide our attention. To make an object of interest stand out independently from a number of distractors, the underlying visual cu…