activity
20192021
most citedSilhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR

13 citations · 20 across the 5 of their papers we have counts for

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5 papers · 1 filter

cs.HC20213 cited

Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives

Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski +1

The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see…

cs.HC202013 cited

Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR

Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski +1

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such gam…

cs.HC20193 cited

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +1

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our o…

cs.HC2019

The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Jens Krüger

Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon fo…

cs.HC20191 cited

Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments

Andrey Krekhov, Sebastian Cmentowski, Andre Waschk +1

Visualizations rely on highlighting to attract and guide our attention. To make an object of interest stand out independently from a number of distractors, the underlying visual cu…