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20172023
most citedThe Effectiveness of Subsidies and Tolls in Congestion Games

32 citations · 54 across the 18 of their papers we have counts for

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Showing 2021Show all

6 papers · 1 filter

eess.SY2021

A Highway Toll Lane Framework that Unites Autonomous Vehicles and High-occupancy Vehicles

Ruolin Li, Philip N. Brown, Roberto Horowitz

We consider the scenario where human-driven/autonomous vehicles with low/high occupancy are sharing a segment of highway and autonomous vehicles are capable of increasing the traff…

eess.SY2021

Employing Altruistic Vehicles at On-ramps to Improve the Social Traffic Conditions

Ruolin Li, Philip N. Brown, Roberto Horowitz

Highway on-ramps are regarded as typical bottlenecks in transportation networks. In previous work, mainline vehicles' selfish lane choice behavior at on-ramps is studied and regard…

cs.GT2021

The Price of Anarchy is Fragile in Single-Selection Coverage Games

Joshua Seaton, Philip Brown

This paper considers coverage games in which a group of agents are tasked with identifying the highest-value subset of resources; in this context, game-theoretic approaches are kno…

eess.SY2021

Individual Altruism Cannot Overcome Congestion Effects in a Global Pandemic Game

Philip N. Brown, Brandon Collins, Colton Hill +2

A key challenge in responding to public health crises such as COVID-19 is the difficulty of predicting the results of feedback interconnections between the disease and society. As…

cs.MA2021

Robust Stochastic Stability in Dynamic and Reactive Environments

Brandon C. Collins, Lisa Hines, Gia Barboza +1

The theory of learning in games has extensively studied situations where agents respond dynamically to each other by optimizing a fixed utility function. However, in many settings…

cs.GT2021★ 32 cited

The Effectiveness of Subsidies and Tolls in Congestion Games

Bryce L. Ferguson, Philip N. Brown, Jason R. Marden

Are rewards or penalties more effective in influencing user behavior? This work compares the effectiveness of subsidies and tolls in incentivizing user behavior in congestion games…