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20172023
most citedThe Effectiveness of Subsidies and Tolls in Congestion Games

32 citations · 54 across the 18 of their papers we have counts for

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18 papers · 1 filter

cs.GT2023★ 2 cited

Rationality and Behavior Feedback in a Model of Vehicle-to-Vehicle Communication

Brendan Gould, Philip Brown

Vehicle-to-Vehicle (V2V) communication is intended to improve road safety through distributed information sharing; however, this type of system faces a design challenge: it is diff…

cs.GT2022

Strategically revealing capabilities in General Lotto games

Keith Paarporn, Philip N. Brown

Can revealing one's competitive capabilities to an opponent offer strategic benefits? In this paper, we address this question in the context of General Lotto games, a class of two-…

cs.GT2022

Valid Utility Games with Information Sharing Constraints

David Grimsman, Philip N. Brown, Jason R. Marden

The use of game theoretic methods for control in multiagent systems has been an important topic in recent research. Valid utility games in particular have been used to model real-w…

cs.GT2022★ 1 cited

A Coupling Approach to Analyzing Games with Dynamic Environments

Brandon C. Collins, Shouhuai Xu, Philip N. Brown

The theory of learning in games has extensively studied situations where agents respond dynamically to each other by optimizing a fixed utility function. However, in real situation…

cs.GT2022★ 3 cited

Information Design for Vehicle-to-Vehicle Communication

Brendan T. Gould, Philip N. Brown

The emerging technology of Vehicle-to-Vehicle (V2V) communication over vehicular ad hoc networks promises to improve road safety by allowing vehicles to autonomously warn each othe…

cs.GT2022

On Partial Adoption of Vehicle-to-Vehicle Communication: When Should Cars Warn Each Other of Hazards?

Brendan T. Gould, Philip N. Brown

The emerging technology of Vehicle-to-Vehicle (V2V) communication over vehicular ad hoc networks promises to improve road safety by allowing vehicles to autonomously warn each othe…

cs.GT2022

Providing slowdown information to improve selfish routing

Philip N. Brown

Recent research in the social sciences has identified situations in which small changes in the way that information is provided to consumers can have large aggregate effects on beh…

cs.GT2022★ 9 cited

Avoiding Unintended Consequences: How Incentives Aid Information Provisioning in Bayesian Congestion Games

Bryce L. Ferguson, Philip N. Brown, Jason R. Marden

When users lack specific knowledge of various system parameters, their uncertainty may lead them to make undesirable deviations in their decision making. To alleviate this, an info…

cs.GT2021

The Price of Anarchy is Fragile in Single-Selection Coverage Games

Joshua Seaton, Philip Brown

This paper considers coverage games in which a group of agents are tasked with identifying the highest-value subset of resources; in this context, game-theoretic approaches are kno…

cs.GT2021★ 32 cited

The Effectiveness of Subsidies and Tolls in Congestion Games

Bryce L. Ferguson, Philip N. Brown, Jason R. Marden

Are rewards or penalties more effective in influencing user behavior? This work compares the effectiveness of subsidies and tolls in incentivizing user behavior in congestion games…

cs.GT2020

The Cost of Denied Observation in Multiagent Submodular Optimization

David Grimsman, Joshua H. Seaton, Jason R. Marden +1

A popular formalism for multiagent control applies tools from game theory, casting a multiagent decision problem as a cooperation-style game in which individual agents make local c…

cs.GT2020★ 3 cited

Partial Altruism is Worse than Complete Selfishness in Nonatomic Congestion Games

Philip N. Brown

We seek to understand the fundamental mathematics governing infrastructure-scale interactions between humans and machines, particularly when the machines' intended purpose is to in…

cs.GT2020

Exploiting an Adversary's Intentions in Graphical Coordination Games

Brandon C. Collins, Philip N. Brown

How does information regarding an adversary's intentions affect optimal system design? This paper addresses this question in the context of graphical coordination games where an ad…

cs.GT2019

Can Taxes Improve Congestion on All Networks?

Philip N. Brown, Jason R. Marden

We ask if it is possible to positively influence social behavior with no risk of unintentionally incentivizing pathological behavior. In network routing problems, if network traffi…

cs.GT2019

Carrots or Sticks? The Effectiveness of Subsidies and Tolls in Congestion Games

Bryce L. Ferguson, Philip N. Brown, Jason R. Marden

Are rewards or penalties more effective in influencing user behavior? This work compares the effectiveness of subsidies and tolls in incentivizing users in congestion games. The pr…

cs.GT2019

Utilizing Information Optimally to Influence Distributed Network Routing

Bryce L. Ferguson, Philip N. Brown, Jason R. Marden

How can a system designer exploit system-level knowledge to derive incentives to optimally influence social behavior? The literature on network routing contains many results studyi…

cs.GT2017

Security Against Impersonation Attacks in Distributed Systems

Philip N. Brown, Holly Borowski, Jason R. Marden

In a multi-agent system, transitioning from a centralized to a distributed decision-making strategy can introduce vulnerability to adversarial manipulation. We study the potential…

cs.GT2017★ 3 cited

Are Multiagent Systems Resilient to Communication Failures?

Philip N. Brown, Holly P. Borowski, Jason R. Marden

A challenge in multiagent control systems is to ensure that they are appropriately resilient to communication failures between the various agents. In many common game-theoretic for…