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20192026
most citedMarkov Games with Decoupled Dynamics: Price of Anarchy and Sample Complexity

1 citations · 1 across the 13 of their papers we have counts for

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cs.GT2026

Robust Information Design with Heterogeneous Beliefs in Bayesian Congestion Games

Yuwei Hu, Bryce L. Ferguson

In many engineered systems, agents make decisions under incomplete information, creating opportunities for a planner to influence decentralized behavior through signaling. We study…

cs.GT2026

Game-to-Real Gap: Quantifying the Effect of Model Misspecification in Network Games

Bryce L. Ferguson, Chinmay Maheshwari, Manxi Wu +1

Game-theoretic models and solution concepts provide rigorous tools for predicting collective behavior in multi-agent systems. In practice, however, different agents may rely on dif…

cs.GT2024

Trial-and-Error Learning in Decentralized Matching Markets

Vade Shah, Bryce L. Ferguson, Jason R. Marden

Two-sided matching markets, environments in which two disjoint groups of agents seek to partner with one another, arise in several contexts. In static, centralized markets where ag…

cs.GT2024

Bridging the Gap Between Central and Local Decision-Making: The Efficacy of Collaborative Equilibria in Altruistic Congestion Games

Bryce L Ferguson, Dario Paccagnan, Bary S R Pradelski +1

Congestion games are popular models often used to study the system-level inefficiencies caused by selfish agents, typically measured by the price of anarchy. One may expect that al…

cs.GT2024

Learning Optimal Stable Matches in Decentralized Markets with Unknown Preferences

Vade Shah, Bryce L. Ferguson, Jason R. Marden

Matching algorithms have demonstrated great success in several practical applications, but they often require centralized coordination and plentiful information. In many modern onl…

cs.GT2019

Optimal Taxes in Atomic Congestion Games

Dario Paccagnan, Rahul Chandan, Bryce L Ferguson +1

How can we design mechanisms to promote efficient use of shared resources? Here, we answer this question in relation to the well-studied class of atomic congestion games, used to m…