activity
20212023
most citedLog severity level classification: an approach for systems in production

1 citations · 4 across the 9 of their papers we have counts for

collaborators

9 papers

cs.SE2023

BDD-Based Framework with RL Integration: An approach for videogames automated testing

Vincent Mastain, Fabio Petrillo

Testing plays a vital role in software development, but in the realm of video games, the process differs from traditional software development practices. Game developers typically…

cs.DC20231 cited

SPIRT: A Fault-Tolerant and Reliable Peer-to-Peer Serverless ML Training Architecture

Amine Barrak, Mayssa Jaziri, Ranim Trabelsi +2

The advent of serverless computing has ushered in notable advancements in distributed machine learning, particularly within parameter server-based architectures. Yet, the integrati…

cs.DC20231 cited

Exploring the Impact of Serverless Computing on Peer To Peer Training Machine Learning

Amine Barrak, Ranim Trabelsi, Fehmi Jaafar +1

The increasing demand for computational power in big data and machine learning has driven the development of distributed training methodologies. Among these, peer-to-peer (P2P) net…

cs.SE2023

Visualising Game Engine Subsystem Coupling

Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2

Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlo…

cs.SE2023

Assessing Video Game Balance using Autonomous Agents

Cristiano Politowski, Fabio Petrillo, Ghizlane ElBoussaidi +2

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc na…

cs.SE2023

An Exploratory Approach for Game Engine Architecture Recovery

Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2

Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio play…