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20222024
most citedDeimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions

21 citations · 50 across the 6 of their papers we have counts for

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cs.HC20243 cited

Putting Our Minds Together: Iterative Exploration for Collaborative Mind Mapping

Ying Yang, Tim Dwyer, Zachari Swiecki +6

We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systemati…

cs.HC202419 cited

Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems

Xingyao Yu, Benjamin Lee, Michael Sedlmair

Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "fee…

cs.HC2023

Designing Situated Dashboards: Challenges and Opportunities

Anika Sayara, Benjamin Lee, Carlos Quijano-Chavez +1

Situated Visualization is an emerging field that unites several areas - visualization, augmented reality, human-computer interaction, and internet-of-things, to support human data…

cs.HC20231 cited

Data-driven Storytelling in Hybrid Immersive Display Environments

Xiaoyan Zhou, Yalong Yang, Francisco Ortega +2

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed…

cs.HC202321 cited

Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions

Benjamin Lee, Arvind Satyanarayan, Maxime Cordeil +3

We present Deimos, a grammar for specifying dynamic embodied immersive visualisation morphs and transitions. A morph is a collection of animated transitions that are dynamically ap…