activity
20202026
most citedShared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment

138 citations · 272 across the 8 of their papers we have counts for

collaborators

8 papers

cs.HC2026

Transition Techniques for Externally-Guided Multi-Scale Viewpoint Changes

Matt Gottsacker, Mengyu Chen, David Saffo +3

Extended reality (XR) is increasingly used to help users understand complex virtual environments through multiple viewpoints across different immersion levels, positions, and scale…

cs.HC2026

CrossAtlas: Evaluating Projection Techniques for Spatial Referencing in Cross-Reality Collaboration

Haoyang Yang, Chenyang Zhang, Elliott H. Faa +7

Cross-reality collaboration increasingly connects immersive and desktop users within synchronized workspaces, yet little is known about how bidirectional projection techniques betw…

cs.HC2024★ 3 cited

Putting Our Minds Together: Iterative Exploration for Collaborative Mind Mapping

Ying Yang, Tim Dwyer, Zachari Swiecki +6

We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systemati…

cs.HC2023★ 1 cited

Data-driven Storytelling in Hybrid Immersive Display Environments

Xiaoyan Zhou, Yalong Yang, Francisco Ortega +2

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed…

cs.HC2023★ 72 cited

Design Patterns for Situated Visualization in Augmented Reality

Benjamin Lee, Michael Sedlmair, Dieter Schmalstieg

Situated visualization has become an increasingly popular research area in the visualization community, fueled by advancements in augmented reality (AR) technology and immersive an…

cs.HC2023★ 21 cited

Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions

Benjamin Lee, Arvind Satyanarayan, Maxime Cordeil +3

We present Deimos, a grammar for specifying dynamic embodied immersive visualisation morphs and transitions. A morph is a collection of animated transitions that are dynamically ap…

cs.HC2022★ 37 cited

Towards Immersive Collaborative Sensemaking

Ying Yang, Tim Dwyer, Michael Wybrow +4

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. Howe…

cs.HC2020★ 138 cited

Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment

Benjamin Lee, Xiaoyun Hu, Maxime Cordeil +3

Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared vi…