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Closing Trajectories: Equation-Free Cyclic Animation via Koopman Surrogates
Shixun Huang, Siyuan Chen, Yue Chang +2
Cyclic animation is widely used in computer graphics and interactive content.It supports seamless playback in games, VR, and interactive simulation,where short clips must repeat sm…
Low-Rank Koopman Deformables with Log-Linear Time Integration
Yue Chang, Peter Yichen Chen, Eitan Grinspun +1
We present a low-rank Koopman operator formulation for accelerating deformable subspace simulation. Using a Dynamic Mode Decomposition (DMD) parameterization of the Koopman operato…
PINNsur: Physics-Informed Neural Networks for PDEs on Curved Surfaces
Pranav Jain, Navami Kairanda, Peter Yichen Chen +1
Partial differential equations (PDEs) on surfaces are fundamental to scientific computing and geometry processing. A popular approach to solving PDEs on surfaces is the finite elem…
PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning
Yuanhang Lei, Tao Cheng, Xingxuan Li +6
Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed…
DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration
Shih-Yu Lai, Sung-Han Tien, Jui-I Huang +9
Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable…
Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
Yue Chang, Mengfei Liu, Zhecheng Wang +2
Cutting thin-walled deformable structures is common in daily life, but poses significant challenges for simulation due to the introduced spatial discontinuities. Traditional method…