32 citations · 36 across the 6 of their papers we have counts for
6 papers
COMPOSE: Comprehensive Portrait Shadow Editing
Andrew Hou, Zhixin Shu, Xuaner Zhang +4
Existing portrait relighting methods struggle with precise control over facial shadows, particularly when faced with challenges such as handling hard shadows from directional light…
LightIt: Illumination Modeling and Control for Diffusion Models
Peter Kocsis, Julien Philip, Kalyan Sunkavalli +2
We introduce LightIt, a method for explicit illumination control for image generation. Recent generative methods lack lighting control, which is crucial to numerous artistic aspect…
PhotoMat: A Material Generator Learned from Single Flash Photos
Xilong Zhou, Miloš Hašan, Valentin Deschaintre +4
Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is l…
PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing
Yichen Sheng, Jianming Zhang, Julien Philip +5
Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a…
LM-GAN: A Photorealistic All-Weather Parametric Sky Model
Lucas Valença, Ian Maquignaz, Hadi Moazen +3
We present LM-GAN, an HDR sky model that generates photorealistic environment maps with weathered skies. Our sky model retains the flexibility of traditional parametric models and…
PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes
Yu-Ying Yeh, Zhengqin Li, Yannick Hold-Geoffroy +5
Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input im…