7 citations · 7 across the 3 of their papers we have counts for
3 papers · 1 filter
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
Sebastian Weiss, Derek Bradley
Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improve…
An Implicit Physical Face Model Driven by Expression and Style
Lingchen Yang, Gaspard Zoss, Prashanth Chandran +5
3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usua…
A Perceptual Shape Loss for Monocular 3D Face Reconstruction
Christopher Otto, Prashanth Chandran, Gaspard Zoss +3
Monocular 3D face reconstruction is a wide-spread topic, and existing approaches tackle the problem either through fast neural network inference or offline iterative reconstruction…