activity
20232026
most citedLearning a Generalized Physical Face Model From Data

10 citations · 29 across the 11 of their papers we have counts for

collaborators

12 papers

cs.CV2026

FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation

Xinya Ji, Sebastian Weiss, Manuel Kansy +4

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive mul…

cs.CV2026★ 1 cited

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

Yingyan Xu, Pramod Rao, Sebastian Weiss +5

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene…

cs.GR2025

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

Shivangi Aneja, Sebastian Weiss, Irene Baeza +4

Generating high-fidelity real-time animated sequences of photorealistic 3D head avatars is important for many graphics applications, including immersive telepresence and movies. Th…

cs.CV2025

Joint Learning of Depth and Appearance for Portrait Image Animation

Xinya Ji, Gaspard Zoss, Prashanth Chandran +4

2D portrait animation has experienced significant advancements in recent years. Much research has utilized the prior knowledge embedded in large generative diffusion models to enha…

cs.CV2024

Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures

Sebastian Weiss, Derek Bradley

Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improve…

cs.CV2024

Monocular Facial Appearance Capture in the Wild

Yingyan Xu, Kate Gadola, Prashanth Chandran +4

We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the su…

cs.CV2024★ 6 cited

Multimodal Conditional 3D Face Geometry Generation

Christopher Otto, Prashanth Chandran, Sebastian Weiss +3

We present a new method for multimodal conditional 3D face geometry generation that allows user-friendly control over the output identity and expression via a number of different c…

cs.CV2024★ 5 cited

Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection

Prashanth Chandran, Gaspard Zoss, Paulo Gotardo +1

In this paper, we examine 3 important issues in the practical use of state-of-the-art facial landmark detectors and show how a combination of specific architectural modifications c…

cs.CV2024★ 10 cited

Learning a Generalized Physical Face Model From Data

Lingchen Yang, Gaspard Zoss, Prashanth Chandran +4

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-colli…

cs.CV2024★ 7 cited

An Implicit Physical Face Model Driven by Expression and Style

Lingchen Yang, Gaspard Zoss, Prashanth Chandran +5

3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usua…

cs.CV2023

Artist-Friendly Relightable and Animatable Neural Heads

Yingyan Xu, Prashanth Chandran, Sebastian Weiss +3

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for i…

cs.CV2023

A Perceptual Shape Loss for Monocular 3D Face Reconstruction

Christopher Otto, Prashanth Chandran, Gaspard Zoss +3

Monocular 3D face reconstruction is a wide-spread topic, and existing approaches tackle the problem either through fast neural network inference or offline iterative reconstruction…