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20152026
most citedPCPNET: Learning Local Shape Properties from Raw Point Clouds

372 citations · 1k across the 31 of their papers we have counts for

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17 papers · 1 filter

cs.CV2026

GSComplete: Gaussian Splat Completion with 2D Diffusion Priors

Elias Brugger, Philipp Erler, Stefan Ohrhallinger +1

Gaussian splats provide a fast, high-fidelity representation for 3D objects but are often constructed from incomplete input data in practice, leaving missing regions. Existing comp…

cs.CV2023★ 32 cited

PhotoMat: A Material Generator Learned from Single Flash Photos

Xilong Zhou, Miloš Hašan, Valentin Deschaintre +4

Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is l…

cs.CV2023★ 1 cited

Unsupervised 3D Shape Reconstruction by Part Retrieval and Assembly

Xianghao Xu, Paul Guerrero, Matthew Fisher +2

Representing a 3D shape with a set of primitives can aid perception of structure, improve robotic object manipulation, and enable editing, stylization, and compression of 3D shapes…

cs.CV2022★ 16 cited

3D-LDM: Neural Implicit 3D Shape Generation with Latent Diffusion Models

Gimin Nam, Mariem Khlifi, Andrew Rodriguez +3

Diffusion models have shown great promise for image generation, beating GANs in terms of generation diversity, with comparable image quality. However, their application to 3D shape…

cs.CV2022★ 14 cited

RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation

Titas Anciukevičius, Zexiang Xu, Matthew Fisher +4

Diffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support task…

cs.CV2022★ 1 cited

Search for Concepts: Discovering Visual Concepts Using Direct Optimization

Pradyumna Reddy, Paul Guerrero, Niloy J. Mitra

Finding an unsupervised decomposition of an image into individual objects is a key step to leverage compositionality and to perform symbolic reasoning. Traditionally, this problem…

cs.CV2022★ 8 cited

NeuForm: Adaptive Overfitting for Neural Shape Editing

Connor Z. Lin, Niloy J. Mitra, Gordon Wetzstein +2

Neural representations are popular for representing shapes, as they can be learned form sensor data and used for data cleanup, model completion, shape editing, and shape synthesis.…

cs.CV2022

COFS: Controllable Furniture layout Synthesis

Wamiq Reyaz Para, Paul Guerrero, Niloy Mitra +1

Scalable generation of furniture layouts is essential for many applications in virtual reality, augmented reality, game development and synthetic data generation. Many existing met…

cs.CV2022

Neural Convolutional Surfaces

Luca Morreale, Noam Aigerman, Paul Guerrero +2

This work is concerned with a representation of shapes that disentangles fine, local and possibly repeating geometry, from global, coarse structures. Achieving such disentanglement…

cs.CV2021

Differentiable Surface Triangulation

Marie-Julie Rakotosaona, Noam Aigerman, Niloy Mitra +2

Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locati…

cs.CV2020

Learning Delaunay Surface Elements for Mesh Reconstruction

Marie-Julie Rakotosaona, Paul Guerrero, Noam Aigerman +2

We present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it…

cs.CV2020

Generative Layout Modeling using Constraint Graphs

Wamiq Para, Paul Guerrero, Tom Kelly +2

We propose a new generative model for layout generation. We generate layouts in three steps. First, we generate the layout elements as nodes in a layout graph. Second, we compute c…

cs.CV2020

Discovering Pattern Structure Using Differentiable Compositing

Pradyumna Reddy, Paul Guerrero, Matt Fisher +2

Patterns, which are collections of elements arranged in regular or near-regular arrangements, are an important graphic art form and widely used due to their elegant simplicity and…

cs.CV2020★ 2 cited

Pix2Surf: Learning Parametric 3D Surface Models of Objects from Images

Jiahui Lei, Srinath Sridhar, Paul Guerrero +3

We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape…

cs.CV2020★ 147 cited

Points2Surf: Learning Implicit Surfaces from Point Cloud Patches

Philipp Erler, Paul Guerrero, Stefan Ohrhallinger +2

A key step in any scanning-based asset creation workflow is to convert unordered point clouds to a surface. Classical methods (e.g., Poisson reconstruction) start to degrade in the…

cs.CV2019★ 2 cited

StructEdit: Learning Structural Shape Variations

Kaichun Mo, Paul Guerrero, Li Yi +4

Learning to encode differences in the geometry and (topological) structure of the shapes of ordinary objects is key to generating semantically plausible variations of a given shape…

cs.CV2017

DepthCut: Improved Depth Edge Estimation Using Multiple Unreliable Channels

Paul Guerrero, Holger Winnemöller, Wilmot Li +1

In the context of scene understanding, a variety of methods exists to estimate different information channels from mono or stereo images, including disparity, depth, and normals. A…